
Stage II: My last run had a stupidly lucky knife fight that was basically a fluke. Still had to wait on that one section because that puke is pretty irritating. Me stopping lowers the probability of getting damaged to 1/3. Stage I: The position of the puke is a little random to where it has a 2/3 chance of hitting you if you don't stop.

Thankfully I streamed this attempt which reveals what the timing should have been around. So, due to the various new finds in the arcade version of Splatterhouse, I ended up testing them on this version just out of curiosity, and mostly all of them work! However they are somehow more difficult to pull off in this version, which is kind of ironic considering this version is easier by FAR to beat casually when compared to the arcade game.Īs another side note, TG16 games seem to run at a slower framerate than 29.97, so due to this, the timing on the video file is not accurate to real time (framecount reports a 13:02 despite being a 13:02). I've found that I can press the punch button faster than that frequency, so I ditched it, but decided to run the game on the original system anyways. I initially wanted to test and see whether or not turbofire works correctly on the actual game (frequency is too fast to where punches do nothing on VC), and it does, but only on the 2nd frequency.

Funkdoc and Greenk4 for the competition in the arcade version of this game & finding new strats that work in this version too!.TheKeeperSA for various suggestions and feedback as I kept attempting this game.DK28 for encouragement in the Splatterhouse thread.SDA for being basically awesome folks to deal with.Thanks are in order before talking about this run.
